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The Symfony MakerBundle

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Symfony Maker helps you create empty commands, controllers, form classes, tests and more so you can forget about writing boilerplate code. This bundle assumes you're using a standard Symfony 6.4 directory structure, but many commands can generate code into any application.

Installation

Run this command to install and enable this bundle in your application:

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$ composer require --dev symfony/maker-bundle

Usage

This bundle provides several commands under the make: namespace. List them all executing this command:

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$ php bin/console list make

 make:command            Creates a new console command class
 make:controller         Creates a new controller class
 make:entity             Creates a new Doctrine entity class

 [...]

 make:validator          Creates a new validator and constraint class
 make:voter              Creates a new security voter class

The names of the commands are self-explanatory, but some of them include optional arguments and options. Check them out with the --help option:

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$ php bin/console make:controller --help

Caution

make:entity requires doctrine/orm to be installed and configured. This maker support only ORM, not ODM.

Linting Generated Code

MakerBundle uses php-cs-fixer to enforce coding standards when generating .php files. When running a make command, MakerBundle will use a php-cs-fixer version and configuration that is packaged with this bundle.

You can explicitly set a custom path to a php-cs-fixer binary and/or configuration file by their respective environment variables:

  • MAKER_PHP_CS_FIXER_BINARY_PATH e.g. tools/vendor/bin/php-cs-fixer
  • MAKER_PHP_CS_FIXER_CONFIG_PATH e.g. .php-cs-fixer.config.php

Tip

Is PHP-CS-Fixer installed globally? To avoid needing to set these in every project, you can instead set these on your operating system.

Configuration

This bundle doesn't require any configuration. But, you can override the default configuration:

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# config/packages/maker.yaml
when@dev:
    maker:
        root_namespace: 'App'
        generate_final_classes: true
        generate_final_entities: false

root_namespace

type: string default: App

The root namespace used when generating all of your classes (e.g. App\Entity\Article, App\Command\MyCommand, etc). Changing this to Acme would cause MakerBundle to create new classes like (e.g. Acme\Entity\Article, Acme\Command\MyCommand, etc).

generate_final_classes

type: boolean default: true

By default, MakerBundle will generate all of your classes with the final PHP keyword except for doctrine entities. Set this to false to override this behavior for all maker commands.

See https://www.php.net/manual/en/language.oop5.final.php

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final class MyVoter
{
    ...
}

1.61

generate_final_classes was introduced in MakerBundle 1.61

generate_final_entities

type: boolean default: false

By default, MakerBundle will not generate any of your doctrine entity classes with the final PHP keyword. Set this to true to override this behavior for all maker commands that create entities.

See https://www.php.net/manual/en/language.oop5.final.php

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#[ORM\Entity(repositoryClass: TaskRepository::class)]
final class Task extends AbstractEntity
{
    ...
}

1.61

generate_final_entities was introduced in MakerBundle 1.61.

Creating your Own Makers

In case your applications need to generate custom boilerplate code, you can create your own make:... command reusing the tools provided by this bundle. To do that, you should create a class that extends AbstractMaker in your src/Maker/ directory. And this is really it!

For examples of how to complete your new maker command, see the core maker commands. Make sure your class is registered as a service and tagged with maker.command. If you're using the standard Symfony services.yaml configuration, this will be done automatically.

Overriding the Generated Code

Generated code can never be perfect for everyone. The MakerBundle tries to balance adding "extension points" with keeping the library simple so that existing commands can be improved and new commands can be added.

For that reason, in general, the generated code cannot be modified. In many cases, adding your own maker command is so easy, that we recommend that. However, if there is some extension point that you'd like, please open an issue so we can discuss!

This work, including the code samples, is licensed under a Creative Commons BY-SA 3.0 license.
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